Brainiac 2

Farm Life is a 15-stage campaign for The Sandbox. In it, the player can now create and play with farm life elements!

Day 1: Acid falls

Time for an experiment. I'll fuse with the Brainiac by letting it attach to me 'Bzzt' I have estimated that Acid will harm me. Use glass to shield me!




 * Use Glass to protect the Brainiac from the Acid.


 * Assimilate with the Glass using the button next to the Electric button

Day 2: Elevator

Let's start by helping with some community work! 'Bzzt' Mission : carry the humans to their desired destinations




 * Be careful when activating the Gates. If you close a Gate when a human (or any pixel except Wall) is passing through, the Gate wille eliminate him.


 * If you make a mistake and the Humans don't go where you want them to, you can attract them with Wood and Stone.

Day 3: Aqueduct

The Aqueduct is broken and the city has lost its water supply! 'Bzzt' Commencing reconstruction. Using my assimilation powers




 * The repair parts should fit perfectly with the Aqueduct's support pillars.

Day 4: Free

Wake up and escape. Something has happened. 'Bzzt' But don't leave the scientist behind. Open the gate with the antenna atop the exit.




 * Push the metal structure atop the exit as a key to open the door.


 * By connecting to the cable on the right, you can deplete Acid from the interior.

Day 5: Rescue

That human is trapped in those Stones. 'Bzzt' I must open the trapdoor so the others can help him.


 * Elevate the container and let the Human fall so the Miners can reach him.


 * Below the container is a Gate. Open it so the Miners can handle the stone.

Day 6: In Ruins

A tragedy has occurred in a nearby city! Let's help! 'Bzzt' Survivors detected. Use the Rescue ship.




 * To rescue the Humans you must catch them by using the Toogle switch while above them. Deactivate it to move to the safe area, then use the right-hand button to release them.


 * If you get impatient with the Miners, use Stone to attract them to a favorable position.

Day 7: No Production

I have developed this Flying-Object-That-Humans-Can't-Identify, it will be known as FOTHCI... Trademark pending.




 * You need to destroy both tanks, the chopper and most of the base to move on.

Day 8: Rebel base

Target acquired. Mission: Carry robots to ground level and open the basement gate.




 * The anti-Brainiac sign is the key to opening the gate and letting the robots enter the basement.


 * Once you connect the sign to the cables, electrify it to open the gate.

Day 9: Iron Brain

Humans are confirmed to be a threat to order and peace. Must make tools for pacification. Finish the parts




 * It's more efficient to place all the lava first before activating the cooling system.

Day 10: MechAttack

Human Rebel city in sight. They've opened fire. Initiate Grey Mecha attack. Leave no survivors.




 * To clear this level, you must kill every Human.


 * The Grey Mecha's wheels generate lots of heat, which you can use to kill.

Day 11: awakening

What are you d- we must destroy this Weapons Factory! Use the Tri-Laser machine to reconnect the self-destruct mechanism and activate it!




 * The Tri-Laser has three different Beams which are activated by three different buttons: Tractor, Repulsor and Electric.