Arnold Campaign 2

In the Arnold 2 campaign, discover how hard could be an action hero’s basic week.

Day 1:Vietnam

Location: Vietnam. Hostages are being held in a secret compound deep in the jungle. Rescue them and get 'em to the chopper !




 * To get through the wall, drop bombs next to it.


 * When fighting robots, find cover and shoot rockets.


 * Below the wall is an impenetrable metal that's immune to explosions.

Day 2: Challenge

Location: Tanzania. Hidden compound. There's valuable intel under a certain coral reef. Infiltrate the enemy base !




 * Crouch when passing through the caverns.


 * When entering the wetsand, stay close to the edge.


 * To deactivate the rocket launcher, press the buttons on the right.

Day 3: Volcano

Location: Japan. An angry Sumo Fighter is trying to eliminate the local community by making a volcano erupt. We do not know his motives. Deal with him and escape!




 * There is an exploding barrel next to the glass wall. Shhot it and drown the Sumo Master in hot lava

Day 4: Prototypes

Location: Somewhere in Eastern Europe. Insurgents are developing an experimental war machine. This we cannot allow. Destroy their facility !


 * Enter the facility via the rooftop. Use the truck for a boost.


 * To infiltrate the facility, use bombs to open a path. But be careful - the enemy's prototypes are highly volatile.

Day 5: Poison

Location: Berlin. Mission: The Yakuza are trying to sabotage Germany's water purification plant. Give 'em hell !




 * Kill robots with rockets or bombs.


 * Be careful with the laser - it will kill you instantly.

Day 6: Epidemic

Location: Sahara Desert. An abandoned military base shows signs of suspicious activity. Zombies sighted in the area. Caution is advised.




 * he Mummy won't die like most undead creatures. Only extreme heat kills him, i.e. heat produced by a Ruby Beam.

Day 7: Infestation

Location: Sahara Desert. Unidentified infestation present in this facility. Intel says it's the cause of the Undead outbreak. Your mission: cleanse the area.




 * The machine's Lava surge happens at irregular intervals. Destroy the mechanism by placing a bomb in the beam projector.


 * Use bullets and bombs in the right places to burn the last blighted vines.

Day 8: Tyrant

ocation: Somewhere in Eastern Europe. Boris Diktarovsky has forcefully seized control of his country. Let's drop the curtain on his reign of terror !




 * You can eliminate the first guard by dropping a bomb down the chimney.


 * Avoid the Spikes by jumping between them. You can also disable them by bombing their power source.
 * Standing on the statue's remains, line up a perfect shot through the castle's window and take out the remaining guards.

Day 9: Spiky Chamber

ocation: England. Grab the enemy briefcase and leave their base. They aren't expecting you, so there won't be any guards.




 * There's Wax between the Spikes. You can get stuck, or you can wall jump it.


 * Be sure to enter the lab from the left corner. That sensor doesn't look friendly.

Day 10: Breach

Location: Planet X3-N0. An Alien invasion is imminent, and you must stop it. Strike at the enemy's heart and destroy every possible target !




 * The nests are flammable. A single well-placed shot or bomb should do the trick.


 * Create a step by destroying the base of the column in the middle of the level.
 * Your ammunition is precious, so conserve it. There are a few refills placed at key points.

Day 11: Destroy

Location: Planet X3-N0. These suckers have built their hive in the planet's main power facility. Let's use this to our advantage!




 * Electrify the floor by shooting the button on the pit's far side. Then perform a super jump.


 * Once you open the first gate, a moving platform will be released, allowing you to cross the acid pit.
 * When the heat beam is active, wait until it burns through the alien growth. This will open an escape route.

Day 12: Escape

The reactor has reached critical mass!!! The planet's about to explode! Get to your ship now!




 * The Wax on the walls at the end of the first corridor will let you wall jump.


 * To navigate the second corridor, you must drain the acid by shooting at the button in the left-hand corner.
 * Clear the rocks by placing a bomb at the base of the formation.

Day 13: Arena

Location: Antarctica. A few hours ago we received an alien trasmission from a remote place on this icy continent. We believe they're challenging you. Fools !




 * The Stalker follows a pattern. Jump Phase: jumps around, shooting at Arnold. Cloak Phase: turns invisible and reappears elsewhere. Cannon Phase: stays stationary and aims for 2 seconds, then fires an explosive strike.


 * Every time the Stalker is damaged, he's invulnerable until he reappears.